Skills

Skills are involved in nearly every Action, representing the muscle memory, practical knowledge, and mastery of a particular discipline and its influence on accomplishing a specific Goal.

Universal Skills

 * Academics(Field)


 * Academics is a skill used to define "book smarts", largely intellectual knowledge on specific subject, like Biology, History, or Engineering. Typically Draws reliant on such mental faculties will use the Perception Trait.
 * Athletics


 * Athletics is a skill encompassing the whole of strenuous physical movement. This can be anything from sprinting, to climbing, to evading gunfire with a gratuitous combat roll. This Skill is primarily used in Combat, applying to Reflexive Actions involving dodging enemy attacks, as well as Bodily Harm Actions while Unarmed and Grapples.
 * Business


 * Business is a skill that seems to crop up and become useful in most places, even if you'd rather it didn't. This skill is largely used in social situations where money or goods of value are involved. Haggling is an obvious example, but any sort of negotiation that gets financial is likely going to use this Skill, typically paired with Perception.
 * Craft(Item Class)
 * First Aid
 * Influence
 * Notice
 * Pilot
 * Stealth
 * Ranged Weapons
 * Resistance
 * Technology

Frontier Setting Skills

 * Biokinesis
 * Pyrokinesis
 * Technopathy
 * Telekinesis
 * Telepathy