Vehicles

Many settings feature Vehicles of some sort, some means of conveyance separate from the Actors themselves.

Being in some sort of Vehicle operates with most of the same mechanics as operating on foot, with a few exceptions.

Hardpoints(HP) - A Vehicle has a limited number of points at which Weapons and other equipment may be mounted. Most equipment takes up a single Hardpoint.

Size – For Vehicles, the maximum amount of Wounds they can sustain is determined by their Size x 3.

Traits – The Traits of Vehicles are Power, Response, Armor, and AI Core. These are analogous to Fitness, Perception, Will, and Intuition and serve the same mechanical function, serving in the same Skill Draws. In the case of Vehicles, Armor also serves as Damage Reduction – reducing opposing Bodily Harm Action successes by its Rank.

Frontier Setting Vehicles
In the capitalistic purgatory that is the Frontier setting, most of the Vehicles needed are humanoid Mechs, primarily adapted for Zero G usage as construction, research, and if needed, combat vehicles. Several major corporations control most of the manufacturing in the Sol system, and as such these Mechs share certain characteristics based on their Manufacturer. An Actor with the Citizen Advantage with a Faction listed may reduce the listed price by 10% for every Rank in that Advantage when buying that Manufacturer's equipment from an authorized retailer of that Faction.