Glossary


 * Advance


 * The experience gained by the Actor, typing rewarded at the end of a play session. These Advances are then spent on a one for one basis to increase a Trait, Skill, Advantage, or Technique by 1 rank.
 * Advantage
 * Some natural or otherwise permanent enhancement to one's being, like genetically engineered muscle bulk or sharp vision. Each Actor may add a rank to an Advantage by using an Advance.
 * Breaking Ties and Suit Dominance
 * When comparing single cards of the same numerical value, their suits determine which takes priority, as follows: Diamond > Spade > Heart > Club.
 * Cards
 * A standard Poker deck with Jokers included, potentially two or more combined decks with 3 or more players. In the event one must total the value of the cards, the face cards are worth as follows: 11(Jack), 12(Queen), 13(King), 14(Ace).  In addition, for the purposes of Initiative, an Ace is valued at 1.
 * Card Facing
 * A card that is Face Down may only be viewed by the Actor that played it. A Face Up card is visible to all Actors.
 * Skill
 * A broad category of Actions that requires some level of training to master. Skills are ranked 1 – 5 with a 1 being an apprentice or student level of training in the subject and a 5 being a great teacher of its secrets.
 * Trait
 * Intrinsic tendencies and values reflecting one aspect or focus of the character. Traits are ranked 1 – 5, with a 2 being average.
 * Wild Card
 * A bonus card drawn from the top of the deck, invoked before cards are revealed during an Action. Each player begins every session with 3 Wild Cards. Additional Wild Cards may be earned during a session at the discretion of the Dealer, as well as upon drawing a Joker from the deck.
 * Wild Card
 * A bonus card drawn from the top of the deck, invoked before cards are revealed during an Action. Each player begins every session with 3 Wild Cards. Additional Wild Cards may be earned during a session at the discretion of the Dealer, as well as upon drawing a Joker from the deck.